Information - Skills
Here, I will list the different battle skills that Fee has along with a short description of the skill, its cost, and which weapon or item you learn it from.
Air Slicer - 1 Meter
Learned: Default
Fee tosses her scythes at an enemy area.
Twin Slicer - 2 Meters
Learned: Cross Slicer (Weapon)
SP: 250
An improved version of the Air Slicer. It adds on more hits to the attack.
Endless Blade - 3 Meters
Learned: Rage Slicer (Weapon)
SP: 500
This ability delivers fourteen blows to all enemies on the field.
Ein Zecksclaw - 1 Meter
Learned: Event
This ability is learned after defeating the Slaith's Reincarnation in the Graveyard. This ability delivers five physical hits to a target.
Ein Zeckslash - 2 Meters
Learned: Bright Sickle (Weapon)
SP: 500
An improvement on the Ein Zecksclaw, by dealing more damage per hit.
Ein Zecksdance - 3 Meters
Learned: Photon Saber (Weapon)
SP: 999
A series of twelve powerful strikes to an emey.
Divine Drain - 2 Meters
Learned: Nightingale (Weapon)
SP: 500
This ability siphons the attack power of an enemy and gives it to Fee.
Divine Steal - 2 Meters
Learned: Spirit Scythe (Weapon)
SP: 500
This ability siphons the defense power of an enemy and gives it to Fee.
Divine Stun - 2 Meters
Learned: Default
This ability delivers lightning damage and knockback.
Shadow End - 3 Meters
Learned: Chaos Sickle (Weapon)
SP: 999
For about twenty percent of her current Life, Fee delivers a powerful one-hit attack. The more HP both Fee and the target have, the more damage this will do.
Avatar - 2 Meters
Learned: Altena Scythe (Weapon)
SP: 999
This ability raises Fee's Attack and Defense.
Zale Shine - 1 Meter
Learned: Shadow Sickle (Weapon)
SP: 600
Fee revives an ally who's fainted. A good, inexpensive way to restore a party member, and heals more Life than a Nectar item would.